Eternal Seas
A downloadable game
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Eternal Seas is an open world pirate RPG inspired by classic pirate games, and is set in a fictional tropical region with islands to explore. Command mighty vessels and lead your crew across the high seas and through lush jungles.
A New World Awaits
Enter the world of Odora, a tropical island region inspired by the Caribbean islands. Despite what the sunny weather suggests, Odora is far from a paradise as the region is currently the centre of a far-reaching and deadly war between the world´s nations. Discover a detailed island region full of secrets and oddities. Visit bustling handcrafted towns and meet its savoury or unsavoury residents. Leave the civilised world behind and tread into ancient and mysterious jungles. While you may find ancient relics and hidden treasures in these untamed lands, you are never truly alone…
Lead
Take on the role of captain in command of your own ship, and find crew members to sail it with. However, keep in mind that your crew bring mouths to feed and pockets to fill. Take good care of your crew and your ship will be unmatched on the waves. Otherwise, you may find a pirate’s loyalty can be a fickle matter.
Rule the Seas
Encounter a wide plethora of ships ranging from small traders vessels to mighty warships. Each ship has its own strengths and weaknesses, and you must carefully choose the ones that suit you best. Take on mighty ships in epic naval battles. Batter their hulls, shred their sails, or decimate their crew. Choose from a variety of lethal melee weapons such as swords, axes and spears and take the fight to a more personal level, or keep enemies at a distance using powerful ranged weapons such as pistols or rifles.
Customise your character
Clothes make the captain in the region of Odora. Choose from different hairstyles and outfits to express yourself while roaming the high seas, and invest in skill points and abilities to suit your playstyle.
Credits
- Vincent Versnel - Team Lead, Programmer
- Johan Veen - Game Designer, Writer
- Jorin de Vrieze - Audio Designer & Composer
- Robert Lanting - Music Composer
- Arjen Wester - Artist
- Marjan Veen - Artist
For business inquiries: versnelstudio@gmail.com
Status | In development |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | VincentiusIV, Cavily |
Genre | Role Playing, Action, Adventure |
Made with | Unity |
Tags | 3D, Exploration, Fantasy, Low-poly, Pirates, Singleplayer, Story Rich |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Comments
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This game looks similar to sea of thieves
Is this game still in development?
how to have the game? i don't see the download button...
Thank you for your interest! The game is currently in-development. The game will be released when it's ready.
ok. tkx
Finally a sandbox pirate game.
There hasn't been a single interesting one since Black Flag
I'll be keeping an eye on this.
I played the demo a bit and liked what I've seen. It has a lot of potential. Sure, the fight is a bit clunky and the sailing mechanics could use some work but it's not even in Alpha stage yet.
Hopefully the project reaches a proper release.
Have you played Sea of Thieves?
Hey! I played your game and here is the link to it!:
https://www.twitch.tv/videos/792349370?t=00h12m50s
Hope the feedback helped! And yes, please let me know how the feedback session was! I would be more than happy to hear your thoughts about! Cheers, Good Work! And Happy Game Dev! :D
Thank you for playing! Yes, your choices do affect the story, such as choosing who will become your boatswain. Others are more subtle, e.g. if you encounter Rowland at the campfire, your choices there will affect how he greets you on Salathiel's ship.
I see. Best of luck for future development!
This was an awesome demo! It's like Monkey Island, POTC, Wind Waker, and Deus Ex mixed together and I loved it. My biggest minor gripe is that the controls for the ship are a little TOO slow at times. I had trouble pulling up beside the skeleton ship but other than that, it was great! This could be the next best pirate RPG that we need!
STORY: Like I said, very well done. I loved the Deus Ex-style dialogue choices. I felt connected to our captain.
EXPLORATION: Very beautiful and fun even if the music is a tad bit repetitive. This could be the spiritual successor to Wind Waker!
COMBAT: Swordplay was a little awkward. Great animations but could use a bit of refining and more tight controls.
NAVAL: I love the whole multiple speeds concept of the ship. It's way better than Sea Of Thieves in my opinion but like I mentioned, the turning was a bit wonky. I look forward to naval combat with cannons!
Hi. I played your game and recorded it on a video. It was very entertaining, and I was very engaged. It reminds me of such games as assassins creed four and classic gothic. They are my favorite games. :D I love the idea and sandbox parts. Here are the answers to the feedback questions:
1. I felt connected to the captain and the mention servant.
2. I felt like the sandbox could be very fun and big. Gothic games did not have a vast amount of items. However, each thing I could find felt very rare and useful. I could feel mightily rewarded.
3. The combat was easy but satisfying enough to not to bother about it. I felt powerful.
4. I enjoyed sailing. I like such a gameplay. Sadly, Such sailing gameplay sandboxes are not very popular now.
5. I am not rich, and I may not have enough time to buy and play all the released games nowadays. However, if the game had more immersive physics, I would spare 10 euros to purchase it.
If you want me to delete the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
I love a good pirate game and this one did not disappoint!
GENERAL FEEDBACK:
The low-poly art style is really pleasing and has good contrast.
The default controls were very intuitive.
Menus and UI are very well designed.
The music could be much better. I can recommend the person who did the music for my game: https://www.tysoncaziermusic.com/video-game-music
CUTSCENE FEEDBACK:
Very impressive to see cutscenes from a small indie team. It really adds to the story.
The text scrolled by at a good pace and I liked the dialogue options. It seems like the choices affect the story.
There was some clipping with the foreground character in this scene here:
The voice-acting was rather monotone -- in some scenes, pirates would be shouting at each other in the text, but the spoken dialogue didn't really reflect that. There needs to be more inflection and emotion and maybe consider having the real words spoken instead of a made-up language.
In the very first scene, I remember being confused about who my character was, because both characters had hats and looked like captains. So maybe make the player character a little more distinct.
MELEE BATTLE FEEDBACK:
The sword and gunplay was satisfying and I liked how there was a reload time and animation between shots. It really makes you ensure that your aim is on point!
Both in and out of battle, the default movement speed of the player feels a tad slow. Maybe make an option to permanently turn run on so the player doesn't have to hold Shift all the time.
In some battles, I had a real hard time telling between my own crew and enemies. Maybe make it so that everyone on your ship wears the same colored headgear (or some other article of clothing).
SAILING FEEDBACK:
Just being able to sail a ship was great fun and I especially liked that you could steer your ship and go back down to the deck view and walk around on deck while you coasted on the ocean. I was impressed too that I was able to make my character walk over quite a few parts of the ship, including the bow sprit.
The sail furled/unfurled animations were really cool.
In the last half of the demo, I did notice some strange shapes floating around:
They almost look like fern shadows/geometry.
Finally, there was one sailing bug I noticed on the last island. I pulled up alongside the pier and came to a full stop. I disembarked and finished all the tasks for the last island. But when I got back onto my ship, I found that I couldn't leave because the ship can only go forward and I had managed to get it permanently stuck. Maybe add a button that distances your ship from the nearest object to prevent this.
The water looks okay, but could be better. It has a very tiled appearance to it
OVERALL
Very impressive demo coming from a two-person team and I would definitely love to see this in a full release! The problem I've experienced with a lot of pirate games is that they try and do too much and get over-complicated. The simplicity of your game is its greatest strength.
Thank you so much for playing and your elaborate feedback! :)
"Jack, I'm flying!"